The Buy It Again feature had long been identified as valuable by multiple teams but was prioritized on our roadmap. Fortunately, we had supporting data from brand stakeholders, researchers, and our analytics team. The web team had even run an A/B test for one brand, which showed promising results and helped push the feature onto the app team's priority list. As the name suggests, the goal was to encourage repeat purchases of previously bought items—a pattern we’d already observed among returning users. While common in grocery and marketplace apps like Amazon, implementing this in apparel presents unique challenges due to variables like size, color, and style. Our multi-brand, multi-department nature added complexity, requiring the experience to adapt to diverse customer and product types.
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Key Insight
19% of all Gap Inc. U.S. customers repurchased the same item at least once within two years of their original purchase.
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This feature presented several strategic and UX challenges, requiring decisions regarding user control, logic, placement, and scalability:
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Product Tile Design Explores

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Recency vs. Frequency: Should items be ordered by most recent purchase or most frequent repurchase?
Brand Control: Should brands have the ability to influence which items are prioritized?
Relevance Filtering: Should items with low customer ratings be excluded?
Prioritization: Should low-cost, frequently repurchased items be prioritized?
Seasonality: Should seasonal considerations apply (e.g., pushing down out-of-season items)?
Out-of-Stock Handling: If a specific size/color is unavailable but other variations exist, should the item still be displayed?
Multi-Department Purchases: Should items from different departments (women's, men's, kids') be mixed or separated?
Balancing visibility vs. intrusiveness was key. Potential placements included: